As real-time rendering becomes the standard across games, interactive media, simulation and visualization, the way 3D assets are designed matters more than ever. Assets created for a single engine or tool often carry hidden assumptions that limit reuse and increase technical debt.
Guides & Insights category
Insights and guides exploring stylized 3D assets, real-time pipelines and best practices for building efficient digital worlds.
When creating assets for real-time projects, one of the most common questions is whether to use low poly or mid poly 3D models. The answer is rarely absolute. The right choice depends on how the asset will be used, how close it will be to the camera and how it fits into the overall performance…
When working with games, interactive experiences or real-time scenes, the difference between a usable 3D asset and a game-ready one becomes apparent very quickly. Many models look impressive in static renders but break down once they are placed inside a real-time engine. Game ready 3D assets are created with a specific goal in mind: to…